Violent video games linked to aggression in children

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Postby Penguin » Fri Nov 07, 2008 2:24 am

Another Red Storm / Tom Clancy series is Rainbow Six series. This one Ive played a lot myself, in a clan as well - older gamers in the 30-50 range - I could still whack many a persons ass in team vs team combat with a few well placed FAMAS rounds in the upper body. :twisted:

http://en.wikipedia.org/wiki/Rainbow_Six
http://en.wikipedia.org/wiki/Rainbow_Six_Vegas

"Tom Clancy's Rainbow Six is the title of John Clark's position as director of the fictional counter-terrorist unit Rainbow. It is first mentioned in the 1998 novel Rainbow Six by Tom Clancy. The book was adapted into a successful series of tactical first-person shooter computer and video games, and is a planned future film tentatively set for release in 2010.[citation needed]

Tom Clancy also features Rainbow in his 2000 novel The Bear and the Dragon."

The novel Rainbow Six describes Rainbow as an international counter-terrorism operation hosted by NATO and funded by money funneled through the U.S. Department of the Interior.

The base of operations for Rainbow is located in Hereford (home to SAS), due to the United Kingdom being one of the most accessible countries in the world and also due to the press constraints that would not be possible to impose in the United States. Most of the characters in Rainbow are American or British, however, the NATO countries of France, Germany, Canada, Italy and Spain, plus Israel have at least one representative each.

In the games, Rainbow is portrayed differently. John Clark is still the leader for most of the series, but he is supported by a set of other key staff and advisors who vary from game to game. As of Rogue Spear, there are around 30 Rainbow operatives. This includes members from NATO countries and from non-NATO countries, along with six female operatives. For each mission, a maximum eight operatives can be deployed and can be split into a maximum of four teams. Weapons, uniforms and equipment are less standardized, and are instead chosen to suit the operative and the mission."

"Rainbow Six and its sequels defined the tactical shooter genre, forcing players to focus more time and effort on stealth, teamwork, and tactics rather than on sheer firepower. With some of the more recent releases; however, the game has taken on more of a "mainstream" first-person shooter approach in an attempt to appeal to a wider audience by moving away from the tactical planning aspect that made the game popular in the first place. This is due to several factors, the most prominent being the buy out of Clancy-owned Red Storm Entertainment by Ubisoft Entertainment. Though Tom Clancy has no say in the content of the more recent games, Ubisoft Entertainment insists on continuing the use of his name on all former Clancy-owned franchises (Rainbow Six, Ghost Recon, and Splinter Cell) as well as using his name on projects that he was never involved in at all (End War, HAWX) in an attempt to lure in the tactical fans who have long-since abandoned those series." (ie. in the original games 2000-2002/3, the story was a tack-on generic thing involving some ex-nazis organizing terror etc, the main issue was the team based tactical play, and the games were mostly meant as online games. The later games are very different, with the emphasis on storytelling and realistic graphics and smooth visually easy gameplay.)


The newer - Rainbow Six: Las Vegas

"Plot

The player begins the game as newly appointed Rainbow team leader Logan Keller, with two squad mates, Gabriel Nowak and Kan Akahashi, on a mission in a Mexican border town called San Joshua del Mosquiera in the year 2010. Joanna Torres, Rainbow's intelligence officer, briefs them on their mission; their objective is to arrest Irena Morales, a terrorist ringleader. As the team reaches its landing zone in a helicopter, Logan fast-ropes down first, but the helicopter and the rest of the team is forced to retreat as a rocket-propelled grenade barely misses them.

Separated from his squad, Logan fights his way through the terrorist-infested streets and meets up with Gabriel and Kan at an old Spanish church, their alternate landing zone. After infiltrating a train yard and freeing a group of hostages, Rainbow eventually makes their way to a mine where Irena is hiding. After eliminating Irena's guards, one of whom is the infamous Marcelo, they attempt to arrest her; however, Irena triggers a set of hidden explosives, caving in the roof and burying Logan under a pile of rubble. Gabriel and Kan are overwhelmed and captured by terrorist reinforcements.

As Logan regains consciousness, he finds most of his equipment missing (including his goggles, primary weapons, and grenades). Alone, and armed only with his handgun and snake cam at first, Logan fights his way through an abandoned factory, eventually escaping with Joanna in Rainbow's helicopter.

Domingo Chavez has a conversation with the new team leader about the incident, instructing him to handle a new crisis in Las Vegas. Logan objects, insisting that he search for his lost squad mates instead; Chavez, however, surmises that the Las Vegas incident and Irena's activity may be too closely related to be a simple coincidence.

Upon reaching Las Vegas, Logan is taken outside of the terrorist-controlled Calypso Casino where he meets with his new team: Michael Walters, a British demolitions expert specializing in heavy weapons, and Jung Park, a Korean reconnaissance and electronics expert. The team infiltrates the Calypso Casino, clearing out the terrorists and rescuing a group of hostages from being executed on camera. Once they clear out the Casino, they must rescue Doctor Philip Smythe, a NATO weapons researcher. After a brief gun battle, Rainbow extracts with Doctor Smythe, who tells waiting FBI agents that another weapons researcher, Dr. Williams, has also been captured. Rainbow takes on the case.

Rainbow is taken to the Red Lotus, a Chinese restaurant, in order to rescue reporter Trish Gracy, who was held hostage after an interview went wrong. Once the team clears out the restaurant and rescues Trish, she informs them that the terrorists are using a news van as a communications hub. Rainbow makes their way down Fremont Street and eventually reaches the van. Jung hacks into the system while Logan and Michael fend off a wave of attacking terrorists. Afterwards, Michael places a demolition charge on the van, destroying the hub. The team is then extracted via helicopter and taken to rescue Dr. Williams.

Rainbow is dropped on the Vertigo Spire, a luxury hotel along the likes of the Stratosphere. The team finds and rescues Dr. Williams from the terrorists, and he informs the team of two bombs; a conventional explosive which destroys the top floors of a building across the way, and the other a highly destructive micro-pulse bomb that was placed in the Vertigo, which Michael disarms after the team searches a few floors down from where Dr. Williams was rescued. Rainbow is then extracted to locate Gabriel and Kan.

The team is dispatched to Dante’s Casino, which has hell as its theme, is still under contruction. Logans team lands on the roof and clears it. While clearing the roof, a bell in the tower falls, causing tremendous damage and a fire in the lower floors. In Dante's Arcade, the team finds and frees Gabriel, who is extracted despite his insistence that he fights alongside the squad. While searching the construction area, Rainbow finds Kan engaged in a firefight, who is fatally shot in an attempt to warn the team about an ambush before the team can reach him. Dying, Kan reveals that the attack in Las Vegas is a distraction, and Irena's terrorists are planning a far bigger attack. Although Logan and his team attempt to save him, Kan dies in his arms.

The team proceeds to the theater to hack a terrorist server. Irena's target is revealed to be the Nevada Dam (very similar to the Hoover Dam), a hydroelectric dam on the Colorado River. Rainbow then heads to the roof and extracts.

Rainbow descends onto a bridge in front of the dam where an officer informs Logan of the terrorists' bomb on the bridge in the tourist center. The team makes their way to the second story of the bridge where Michael defuses the bomb with three seconds remaining. They then fast-rope via safety cables to the bottom of the dam and enter the dam to save a hostage who informs them that the dam will buckle under the pressure of the lake. He tells them that they can relieve the pressure by using an emergency release valve. Once the dam pressure crisis is resolved, the team proceeds further into the dam and finds that it is a weapons research lab, where Doctors Smythe and Williams inform the team the terrorists have a micro-pulse missile on top of the dam.

Logan presses forward, confronting Irena Morales herself and fatally wounding her. With her last breath, Irena taunts Logan; while she may die, her partner will continue the fight against Rainbow. Finally, the team heads to the top of the dam and plants a charge on the missile to detonate it in mid-air, without triggering the micro-pulse payload.

Logan receives a transmission from Gabriel, who tells him that he is Irena's mole. Furious, Logan rushes to the chopper to see Jo and Brody Lukin, the pilot, kicked out of the helicopter, Brody unconscious. The team must protect Jo and Brody from a small group of terrorists.

As Logan, Michael and Jung rush to their fallen comrades, Gabriel attempts to escape with an enemy pilot. Logan can let Gabriel escape or he can fire a few shots at the helicopter from a mounted machine gun, which eventually causes it to crash. Logan explains the situation, and the team is sent out to find the organization behind Irena's and Gabriel's terrorist activity. When the mission completes, the words "To Be Continued" appear on the screen, implying a sequel. The credits roll while news is broadcast about the situation. A news clip states that a helicopter had crashed in the lake, but indicated that only the pilot, and not Gabriel, was found"

"Rainbow Six Vegas has won numerous awards, including "Best First-Person Shooter",[9] "Best Xbox 360 First-Person Shooter",[10] "Best Online Game",[11] and "Best Xbox Live Game"[12] in IGN's Best of 2006, as well as an "Editor's Choice Award" from GameSpot. Gaming Target also selected the title as one of "52 Games We will Still Be Playing From 2006".[13] It also received the "Best Online Game" award from OXM in their annual Game of the Year awards."

"Rainbow Six: Vegas includes dynamic real world advertising on billboards and lighted posters in certain areas. Some dynamic advertising requires that the player be connected to the internet, although the single-player campaign displays advertisements to the player on billboards by default, particularly Axe bodyspray."


Sequel, Las Vegas 2:

"
The setting for the game initially begins in Pic des Pyréneés, France, though the story promptly moves five years forward to Las Vegas, United States of America on July 2, 2010, the same day of Logan Keller's arrival to Las Vegas in Rainbow Six: Vegas. Terrorists have seized control of Las Vegas to instill widespread panic in both the public as well as law enforcement agencies, such as the National Security Agency, North Atlantic Treaty Organization, Rainbow, as well as local SWAT. As the plot unfolds, however, the setting moves away from Las Vegas to other places, such as a small town in Nevada, unlike in the first Rainbow Six: Vegas, which was mainly in Las Vegas."

"The game begins in 2005, one year before the bioterrorist events of Rainbow Six 3: Raven Shield. Rainbow deploys Bishop to a science observatory in Píc des Pyreneés, France for an operation in which EU hostages must be rescued. Under his leadership are Logan Keller and Gabriel Nowak; Nowak and Keller have recently joined Rainbow, according to Ding Chavez/Six, who refers to them as recruits."


End War:

"Tom Clancy's EndWar is a real-time tactics game designed by Ubisoft Shanghai for the PlayStation 3, Xbox 360 and Windows platforms. "

"
In 2011, the United States and the European Union sign the historic SLAMS (Space-Land-Air Missile Shield) Treaty, agreeing to co-develop technologies for a comprehensive, interlocking anti-ballistic missile system. Left out of the treaty, Russia accelerates development of its own system. SLAMS is activated in 2014. The US and EU launch test salvos against each other, which the SLAMS weapons completely destroy. Emboldened by the success of the tests, the US and EU pronounce "the end of strategic nuclear war," and the world celebrates a new age of peace and security.

However, in 2015 it is found that major oil companies have overstated the amount of recoverable oil reserves. Energy security becomes the explicit priority of governments around the world. Russia, being the world's number one supplier of natural gas and crude oil, has its economy skyrocket up with the energy crisis, spending its oil profits on modernizing its armed forces and utilizing its new-found power to influence world events. A nuclear war occurs between Saudi Arabia and Iran in 2016, killing 20 million, further compounding the energy crisis and greatly destabilising the nations of Europe. With crude oil now at 800 dollars a barrel, the alliance of individual countries of the European Union are forced to band together to consolidate political, economic and military power in the face of growing global security, environmental and economic concerns. Morphing to become the new superpower of the "European Federation" (EF) in 2018, most of the wealthy Western Europe is now recognized as an independent state in its own right. Britain and Ireland decline membership while Switzerland remains neutral. The US and EF regard each other's power as a threat to their own, the now fractured former allies embark on a costly space arms race with each other.

The militarisation of space reaches its peak in 2018, when the United States reveals plans to launch the "Freedom Star" space station into high orbit by 2020, in an effort to regain its position as the premier world superpower. While partly designed for civilian research purposes, the station will also house three companies of U.S. Marines, who can deploy anywhere on Earth within 90 minutes. International reaction is extremely negative, to say the least. The EF and Russia in particular despise the development, seeing it as a way the US could use to neutralise their portion of anti-ballistic defences and upset the balance of power. They withdraw from the already divided NATO in protest. In 2020, when the final module of the Freedom Star is set to launch from Kennedy Space Center amid international outcry, it comes as little surprise when a group of terrorists attack the launch site. In investigating the source of the attack, the US, the EF, and Russia find themselves at odds, rolling with unstoppable momentum toward full-scale global war.[4][5]"


http://en.wikipedia.org/wiki/EndWar#Story

"Locations

The game will take place in the same universe as Ghost Recon, H.A.W.X., Rainbow Six and Splinter Cell.

In an IGN interview, De Plater said the setting of EndWar (as a possible series) is a global battle, but the first installment is focused on the North Atlantic theatre of battle, Europe, Russia and North America. Players will hear reports of events in other parts of the world.[6]

[edit] Characters

A TeamXbox Article confirms that Captain Scott Mitchell (voiced by Steven J. Blum in the demo) of the Ghost Recon series survives the events of Ghost Recon Advanced Warfighter 2 and leads the JSF as a General. Creative Director Michael de Plater has revealed that the Ghost Recon team will be the Special Forces team for the United States, Rainbow Six characters will be promoted as special European Federation commanders, and Third Echelon will provide battlefield intelligence, along with special units such as snipers.[7] During the Ubidays 2008 conference, it was revealed that units appearing in the upcoming Tom Clancy game H.A.W.X. will also be available in EndWar.

The United States President in the novelization of the game is David Becerra, who is described as being the first Hispanic President."
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Postby Penguin » Fri Nov 07, 2008 2:46 am

And now some comic relief for a little breather before I delve yet deeper into this fascinating subject...

http://www.nysun.com/opinion/gaming-tac ... age/66447/

"When Hezbollah released the second version of its video game "Special Force" in August, it demonstrated, yet again, how quickly terrorist groups have taken advantage of technology in order to propagate their worldview. While America dominates the fastgrowing multi-billion dollar video game industry, there has not yet been an effort to develop video games that counter Islamist extremism. (ORLY! ROFLMAO!!1!)

"Special Force 2" updates the 2002 video game with scenarios based on last summer's war between Israel and Hezbollah: players kidnap Israeli soldiers, fire missiles at an Israeli gunboat, and launch Katyusha rockets into Israel. When the game was released a Hezbollah press official, Sheikh Ali Dahir, described it as a recruiting tool stating, "The Lebanese child has the right to know what happened in the south so as to imitate the jihadist action and the act of liberating the land."

Mr. Dahir also showed Hezbollah's sophisticated understanding of communications when he described "Special Force" as "an alternative to the Western patterns that are presented to us in names, language, and tones that are sometimes devoid of content and at other times for not so innocent aims."

Hezbollah is not the only organization using video games as a strategic communications tool. There is a growing movement to develop video games to educate the public on various issues. The U.S. military has long used electronic simulations for training. In 2005, the Army released an online game, "America's Army," as a recruiting tool. But this understanding of the power of video games has not penetrated American efforts to reach out to moderate Muslims.

True, Hezbollah's game designers have the easier task. Hezbollah's anti-Israel message resonates throughout the greater Middle East and last summer's war provides a ready-made narrative. Games that are blatantly pro-American will only come off as ham-handed propaganda.

The point of waging a war of ideas is not to make America more popular. It is to foster attitudes and ideas that marginalize extremists. Increasingly sophisticated and supporting complex narratives, video games could be an ideal platform for the subtle transmission of values and an essential component in the war of ideas.

The best propaganda doesn't look like propaganda, and for video games to be successful they must be fun. Fun is a worthwhile value in and of itself, particularly for people caught in the midst of terrible circumstances, but it can also be a tactical asset."
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Postby Penguin » Fri Nov 07, 2008 2:52 am

The known classic, Americas Army..
http://money.cnn.com/2002/05/31/comment ... mn_gaming/

"Publishers say the average PC game typically costs between $2 million and $6 million dollars and "America's Army" will launch with two titles - "Soldiers", a role-playing game that lets you live boot camp life, and "Operations," a multi-player first-person shooter that, developers say, accurately reflects rules of engagement and squad teamwork.

The budget's likely to go higher, though. The "America's Army" project is in year two of its seven-year life cycle. Additional gaming products, offering different types of training and letting you slip into a special forces uniform, are already under development and will require additional funds.
army
Attacking a POW camp in "Operations."

The biggest hook for players is the price. "America's Army" will be distributed free via the game's web site in early July. The game will also be bundled with gaming magazines (most of which come with CD-Roms filled with game demos and patches). Combine that with the game's technical quality (the developers previously worked on hit games "Redneck Rampage," "Kingpin" and "Sim City") and you've got a sure-fire hit. "

"I think it might be too much money, but it's the right approach," said Grover Norquist, president of Americans for Tax Reform. "I applaud that they're thinking outside the box."

Concern over gaming violence is also on the upswing again, as titles such as "Grand Theft Auto 3" dominate the sales charts. A shooter, powered by the same graphics engine as the game "Unreal," could raise a few eyebrows – especially since developers won't be able to make the "it's just a game" argument to detractors.

To deflect criticism, the Army development team has toned down the violence, earning a "T" rating by the Entertainment Software Ratings Board. (A "T" is on par with a "PG" rating for a movie. Games carrying that rating are meant for players ages 13 and older and may contain violent content, mild or strong language, and/or suggestive themes.) Kills in "Operations" are depicted with a puff of red, followed by the enemy falling to the ground. There are no pools of blood or dismemberment, both of which the game engine is more than capable of rendering. (Editors note - the same engine is used in commercial games like some of the Rainbow Six series, and Ghost recon and that dont shy from showing graphic headshot wall splatters at all! Guess what games these kids will buy with their money...)

You'll also never take the role of the enemy in "Operations". Whenever you play, you'll see yourself as the soldier and your opponent as a terrorist, while opponents will see themselves as soldiers and you as the terrorist. (Developers have been careful not to make enemy appearances as non-descript as possible to avoid accusations of profiling, garbing terrorists in ski masks and brown clothing.) (Personally, I think Id have gone with "Conscientious Objector"-tagged orange prisoner jumpsuits with a bullseye on the chest, but hey, thats just my opinion)

Proponents also point to the game's attention to realism. Since it's meant to spark teen interest in joining the Army, the game tries to show what service life is really like. Want to be a sniper? You'll have to train for it first in single-player missions. Planning an ambush? You'll have to learn how to do it Army-style. Guns jam and misfire. You can use actual military hand signals. Heck, shell casings even eject out of an M16 as they do in the real world.

There are consequences for actions, too. If you're killed, you don't automatically re-spawn and start over. You're out of the game until the next round (usually less than a 10 minute wait). Players who shoot their own team members will be booted from the game immediately – with repeat offenders being permanently banned. "
Last edited by Penguin on Fri Nov 07, 2008 3:10 am, edited 1 time in total.
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Postby Penguin » Fri Nov 07, 2008 2:58 am

Kuma / War

http://en.wikipedia.org/wiki/Kuma\War

"Kuma\War is a free tactical first and third-person shooter created by developer Kuma Reality Games. Kuma\War is an episodic game that re-creates real-world conflicts in video game format using information culled from news accounts, military experts, Department of Defense records and original research. Episodes consist of a playable mission, extensive background text, and often include interviews with military experts, soldiers and other actual participants in the events described.

First released in 2004, Kuma\War currently features over 80 missions . While most episodes are drawn from the war in Iraq, Kuma has also re-created events from Afghanistan, Iran, South Korea (a raid by North Korean commandos), Vietnam (John Kerry's Silver Star mission), Sierra Leone (Operation Barras) and Mexico (a battle between Mexican soldiers and drug cartels).

Kuma\War has become the subject of much controversy, taking criticism for supporting the war, its speed of release – many of its missions recreate battles which are just days or weeks old – its close relationship with the military, and for its coverage of a number of divisive issues including the potential for military action in Iran and a positive depiction of John Kerry’s military service."

The first mission of the game (named "Uday and Qusay's Last Stand") is the battle in which the two sons of Saddam Hussein, Uday and Qusay, are killed. The attack is described as "a turning point in Operation Iraqi Freedom" and "a milestone in the War on Terror".[1] Other significant episodes include “John Kerry’s Silver Star”, “Fallujah: Operation al Fajr”, and “Osama 2001: Tora Bora.” The main distinguishing feature in Kuma\War is its extensive background information for each mission, which includes satellite photos, original articles and a multimedia library.

Kuma is notable for its current free ad-supported business model, its Iraqi fan base[1] and continuous updates, delivering new episodes each month. Every episode from the collection of Kuma\War missions can be downloaded for free and played as a single-player first-person shooter. Popular past missions can also be played as a free online multiplayer experience.

In July 2006, Kuma\War 2 was released, featuring improved graphics (based on the Source engine) and an expanded online multiplayer environment. The first mission re-creates the killing of Abu Musab al-Zarqawi.

http://www.kumawar.com/
http://www.kumagames.com/

http://www.msnbc.msn.com/id/5318462/
"War games in a time of war
Real-world events inspire developers, but results vary"

""You see it in the news," Wilkerson says. "In a couple weeks you'll see it on Kuma."

Every two weeks, Kuma releases a new scenario based on a real world event. In "Operation Anaconda," players take on al-Qaida in the 2002 battle. In "Uday and Qusay's Last Stand," Kuma's first and most infamous release, players hunt down the Hussein boys in Mosul.

Games are released on Kuma's Web site to subscribers who pay a $9.99 monthly fee. Each release features background information, including an evening news-like video that explains the real event upon which the game is based.

"This is all a reporting process where we take first person accounts and scenarios and apply game tools to illuminate real world events," Halper says. "And when a story comes down, it’s one that we can tell uniquely well."

"Look at CNN," said Wilkerson. "They are balancing information with entertainment," he said. "That's what we want to do with our simulations."
Aaahhahaha. You compare yourself to reporters! Ahhahah. Good one, that! Hit me on a soft spot! And the dutiful Msnbullshit reporter making a story of your private efforts too. Good job, private!

To me, KumaWar sounds like a CIA / Pentagon operation. Free games? Latest military operations, just days or weeks old? Access to all these experts?
Awwww, come on!
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Postby marmot » Fri Nov 07, 2008 11:43 am

Wow Penguin, thank you, thank you.

Regarding violence: I remember reading a couple years back about a kid in China who murdered another guy who he had lent a very rare (World of Warcraft?) sword to. Well the guy sold the virtual sword and didn't share the proceeds with the rightful owner and so the kid ended up offing him in the real world.
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Postby KeenInsight » Fri Nov 07, 2008 1:20 pm

I agree that violent entertainment media can be harmful to any children when they do not understand right from wrong. How a kid would have in his possession a violent video game, however, is another issue. That is simply bad parenting. Of course, I play them (although, not these overt propaganda type games, America's Army, Kuma War, Tom Clancy crap), and I am no more inclined to go steal cars, pick up hookers, and shoot people, then I was before playing them. The only people that should be playing these really are those that realize what's virtual should never be re-enacted in reality.

But, what about Violent Video Games that promote revolution, moral issues, or turning against oppressors/dictators? What do they teach children? I have a thread ->here<- listing "rigint"-like games.
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Entertrainment!

Postby marmot » Fri Nov 07, 2008 1:55 pm

KeenInsight wrote: I play [violent video games] and I am no more inclined to go steal cars, pick up hookers, and shoot people, then I was before playing them. The only people that should be playing these really are those that realize what's virtual should never be re-enacted in reality.

By why should it even be enacted virtually? Why should anyone entertain themselves with such evil, with egregious murder and violence against women prostitutes, for example?

Even for adult gamers I suspect these violent games inevitably recalibrate or reinforce an already broken moral compass.
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Postby beeline » Fri Nov 07, 2008 4:16 pm

.....and in other late-breaking news, a new scientific study finds that warm sunlight and cool rainwater promote unbridled vegetation growth....more after these words....
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Postby Penguin » Fri Nov 07, 2008 5:48 pm

beeline wrote:.....and in other late-breaking news, a new scientific study finds that warm sunlight and cool rainwater promote unbridled vegetation growth....more after these words....


:D

Yeah...
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Postby mentalgongfu2 » Fri Nov 07, 2008 7:10 pm

How come we never see any of these headlines?

"Racing video games linked to dangerous driving in teens"

"Madden 2008 linked to American male obsession with football"

"Popular Super Mario Brothers game leads to growth in plumber profession"

"Wii training next generation of Wimbledon stars"

If video game fantasies about violence have such a dramatic effect, wouldn't other video game fantasies also have an impact?

Do any of these video game studies take into consideration other factors such as Television and violence on the news, economic status, environment and the hundreds of other variables that affect aggression among children?

I don't doubt that there's a "link," but a link is much different than a cause-and-effect relationship. Video games are an easy scapegoat for a society that has lost control and is looking for an explanation. The mass militarization of Americans, the Us vs. Them framework and the psychological impact of the "if it bleeds, it leads" media standard have a much greater impact, IMO.

As far as I know, no one is linking the cops who arrested Professor Pan and got violent on other Obama supporters with video game violence. Cops beating on peaceful protesters scares me a lot more than whatever disgusting thing might be in the next version of Grand Theft Auto.
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Postby wintler2 » Sat Nov 08, 2008 4:40 am

Penguin wrote:..See a pattern here?
WOW, i thought such existed but had no idea how comprehensive they were, thanks. I wonder does a billion points get you a discount on West Point, or are these meant for other ranks?
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