Violent video games linked to aggression in children

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Violent video games linked to aggression in children

Postby marmot » Wed Nov 05, 2008 1:33 pm

Violent video games linked to aggression in children

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Children who play violent video games demonstrate a high level of physical aggression for months afterwards, according to new research.

By Danielle Demetriou in Tokyo

The link between video games and aggressive behaviour was analysed in comparative studies in Japan and the United States in a bid to determine how closely they were connected.

The results, which were published in this month's journal Pediatrics, showed that despite cultural differences and disparities in crime rates, children across the spectrum were affected equally by playing games.

Craig A Anderson, a psychology professor at Iowa State University who lead the research, said: "We now have conclusive evidence that playing violent video games has harmful effects on children and adolescents."

The research examined the behaviour of more than 1,2000 Japanese youths aged between 12 and 18 as well as 364 children aged nine to 12 in the US over a three to six month period.

Highlighting how the children were affected by video game violence regardless of cultural context, he said: "The [Japanese] culture is so different and their overall violence rate is so much lower than in the US.

"By gathering data from Japan, we can test that hypothesis directly and ask, 'Is it the case that Japanese kids are totally unaffected by playing violent video games?'

"And of course, they aren't. They're affected pretty much the same way American kids are."

Recommendations on media violence are currently being revised by the American Academy of Pediatrics as a result of the study's findings.

<telegraph.co.uk link>
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Postby marmot » Wed Nov 05, 2008 1:43 pm

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Violent video games linked to aggression in children

Postby marmot » Wed Nov 05, 2008 1:55 pm

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"Grown-ups never understand anything by themselves, and it is tiresome for children to be always and forever explaining things to them."
--from The Little Prince by Antoine de Saint Exupery, 1943
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Postby MacCruiskeen » Wed Nov 05, 2008 1:58 pm

Pretending to kill people all the time linked to aggression in children


Great thing, science.
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Postby Penguin » Wed Nov 05, 2008 4:12 pm

As an avid gamer - especially of the tactical team shooting kind of first person online variety, Id say of course it does affect. And the constant reward-action cycle of the games.

And sure a good tactical game helps me fire a rifle accurately too, and think about my surroundings in a tactical way. Thats why I like those games - the thrill of combat and teamplay without any actual bloodshed. But Im acutely aware of what it actually is Im gameplaying there, and I wont play just any game (like Americas Army for one). Ive had dreams where Im assaulting buildings with a team after playing all nighters with a clan.

What is new in games (a decade or so) is the entry of real propaganda, like Ghost Recon series, Rainbow Sixs latest parts (Las Vegas), and now Tom Clancys End War... Very NWO themed big budget games, medium hits at least. The machine has entered game production big time - just like movies ages ago. Now games are an equal medium, but active and more precisely targeted.
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Postby Hugh Manatee Wins » Wed Nov 05, 2008 8:24 pm

"Violent government linked to violence in children."

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Postby Canadian_watcher » Wed Nov 05, 2008 8:30 pm

and part of the reason 'they' must continue to try to marginalize and invalidate women.
women don't go in for most of the shit they use to brainwash dudes.
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Postby nathan28 » Wed Nov 05, 2008 11:28 pm

Penguin wrote:As an avid gamer - especially of the tactical team shooting kind of first person online variety, Id say of course it does affect. And the constant reward-action cycle of the games.

And sure a good tactical game helps me fire a rifle accurately too, and think about my surroundings in a tactical way. Thats why I like those games - the thrill of combat and teamplay without any actual bloodshed. But Im acutely aware of what it actually is Im gameplaying there, and I wont play just any game (like Americas Army for one). Ive had dreams where Im assaulting buildings with a team after playing all nighters with a clan.

What is new in games (a decade or so) is the entry of real propaganda, like Ghost Recon series, Rainbow Sixs latest parts (Las Vegas), and now Tom Clancys End War... Very NWO themed big budget games, medium hits at least. The machine has entered game production big time - just like movies ages ago. Now games are an equal medium, but active and more precisely targeted.


Sometime in the '90s, Public Interest, a conservative rag but surprisingly intelligent, published an article of fairly horrifying, well-researched studies that make it pretty damn clear that television exposure as a young child pretty much doubles the likelihood of someone committing murder. they pointed out that murder is a rare crime, hence the possibility of it doubling, but this just makes the increase that much more salient. (unrelated, but a similar thing happened with reported infanticide after roe v. wade--it dropped to less than a fifth the frequency prior to Roe, from around 150 to 30 a year in the US)... but the effect in adult populations was minimized.

but if i'm not mistaken haven't studies shown adults acting more aggressively after prolonged videogaming? have to be careful here, though, because the relationship of aggression (i.e., assertiveness) to violence is tenuous.
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Postby Penguin » Thu Nov 06, 2008 3:30 am

" Did alleged killer imitate his own slasher film?
Police are alleging that Mark Andrew Twitchell lured Brian Altinger to his death in a deadly reenactment of his latest film - a film where the victim was killed and hacked to pieces.

Even more disturbing - Twitchell's movie featured the victim being tortured for personal information about social network passwords. Twitchell allegedly sent emails to Mr. Altinger's friends after his death in an attempt to make them believe Altinger had left the country.

Twitchell is also a fan of the serial killer television series Dexter and may have picked up a few tricks from the show. Neighbors described plastic over the windows, a Dexter trademark, and the police have yet to find the body. Dexter disposes of his victims at sea. I hope they're looking near water.

There may also be another victim - one who got away. Neighbors report another man seen running from the area being chased by someone wearing a black and gold goalie mask - the same mask used in Twitchell's movie. This second victim may have been lured by the promise of acting in a low budget film.

It seems the neighbors thought he was making another slasher pic. Can you cover up murder by pretending you're shooting a slasher film?"
http://www.thestar.com/News/Canada/article/529306

Dexter...I watched 2 very first episodes of that, and I was truly sickened by what I saw. The "show" has as its main character a man Dexter, who is a sociopath, has been since a child. At first, as a child, he killed and tortured animals. Then he moves up to humans, and his step dad (a cop?) tells him to start killing only bad people. This is shown as the logical thing to do - not learning empathy.

The whole goddamn series follows this Dexter, as a cop now, hunting and serial slaughtering and torturing other serial killers and sometimes just petty criminals, and expertly covering his tracks, and sometimes "investigating" his own crimes.

Really, that shit is so thick it made me want to vomit for real. And its a top rated tv series, episodes racking up full 10s too on bittorrent trackers. I cant understand it. Or I can, but I hate it.
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Postby Hugh Manatee Wins » Thu Nov 06, 2008 4:03 am

I 'bout fell over when I saw there was such a show as 'Dexter.' Hollywood is eeeeeevil.

The only "Dexter" I could think of was one linked to one of the most famous murders of the 20th century, Dexter King, son of Martin Luther King Jr..

It's also the name of the church MLK was in, a two-fer. MLK + two "Dexters."
"The Dexter Avenue King Memorial Baptist Church & Parsonage in Montgomery, AL is the church where Dr. Martin Luther, King, Jr. pastored from 1954-1960..."

All just a coincidence, I'm sure. :x
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Postby MinM » Thu Nov 06, 2008 8:57 am

Suicide bomber video game condemned by terror victims

A computer game in which players control a suicide bomber trying to kill as many civilians as possible has been condemned by victims of terrorism.

By Matthew Moore
Last Updated: 7:54AM GMT 06 Nov 2008

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Players are encouraged to kill as many passers-by as possible

The free game, which is available for everyone to download from the internet, features an Arab-looking cartoon man who players direct along a busy street.

Points are awarded for every man, woman and child who dies when the bomber detonates the hidden grenades strapped to his body.

Members of the Bali Bombing Victims Group described Kaboom – The Suicide Bombing as "completely sick", and senior MPs have called for it to be taken down from websites.

Susanna Miller, who lost her brother Dan in the 2002 attacks in Indonesia, said: "It's callous, inappropriate, irresponsible and deeply offensive. I find it disturbing.

"I appeal to any sites featuring this game to remove it."

Keith Vaz, chairman of the home affairs select committee, said it contained an "unnecessary" level of violence and expressed concern that children had access to the game.

John Whitting­dale, the Tory chairman of the culture, media and sport select committee said the families of suicide bombing victims would be upset by the "tasteless" game.

The game's creator, an anonymous man from Houston, Texas, insisted his intention was to satirise rather than celebrate terrorism.

"I'm not Jewish, I'm not an Arab and I'm not a terrorist," he wrote on his website. "I just think people who blow themselves up are stupid. That's all this game is."

http://www.telegraph.co.uk/news/uknews/ ... ctims.html

http://www.candypants.virtue.nu/games/bombgame.html
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Postby Sounder » Thu Nov 06, 2008 10:16 am

No gaming for me. As it is I do not like very much of the imagery of modern life, let alone its volume. The forms we apply to consciousness are violence and sex based, and is bound to create addiction to more sex and violence.

Dexter reference;

I see this as an example promoting the meme that power defines reality. It had to come to this, where we have the open sociopath as hero. Five minutes was too much for me. I mean, one can only take their desensitivity training so far, ya know.
All these things will continue as long as coercion remains a central element of our mentality.
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NWO themes?

Postby marmot » Thu Nov 06, 2008 11:42 am

Penguin wrote:What is new in games (a decade or so) is the entry of real propaganda, like Ghost Recon series, Rainbow Sixs latest parts (Las Vegas), and now Tom Clancys End War... Very NWO themed big budget games, medium hits at least. The machine has entered game production big time - just like movies ages ago. Now games are an equal medium, but active and more precisely targeted.


Penguin, I've stopped playing video games way back when I gave my super nitendo system away. I had to get rid of it `cause I was addicted to the experience and I wouldn't have gotten any work done otherwise.

I remember when genesis-sega began product placement in their games with coca-cola and such, and I'm absolutely fascinated with the movie like narrative style games that have been coming out for years now. The graphics now days are incredible; they've come a long way since the days of Atari.

Anyway, I'm curious about what you describe as NWO themed games. Would you mind going into a little more detail about this? Gaming is probably one of the most effective ways to get ideas into the hearts and minds of kids.
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Postby Penguin » Fri Nov 07, 2008 1:47 am

Sounder wrote:No gaming for me. As it is I do not like very much of the imagery of modern life, let alone its volume. The forms we apply to consciousness are violence and sex based, and is bound to create addiction to more sex and violence.

Dexter reference;

I see this as an example promoting the meme that power defines reality. It had to come to this, where we have the open sociopath as hero. Five minutes was too much for me. I mean, one can only take their desensitivity training so far, ya know.


Exactly my thoughts...

marmot:
Ill give a few examples, these have been mentioned here on board before too, ill try to dig up some links to those and stick em here too...

Tom Clancy:Ghost Recon, and Ghost Recon: Advanced Warfighter
http://en.wikipedia.org/wiki/Ghost_Recon
http://en.wikipedia.org/wiki/Ghost_Reco ... Warfighter

"Tom Clancy's Ghost Recon is a series of military tactical shooter video games created by Red Storm Entertainment, the game development studio founded by American author Tom Clancy.

There is also a novel based on Ghost Recon written by Grant Blackwood under the pseudonym David Michaels.[1]

The game uses weapons common to today's military. Tactics used by modern day military are also taught to the player during training.

In the series, the player is in charge of a fictional, newly-conceived squad of United States Army Special Forces operators from Company D, 1st Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg, North Carolina. Except for the "5th SFG" designation, this unit is entirely fictional. They are sometimes referred to as "the Ghosts". Their role is not unlike other real world special operations forces, in that their operations are kept highly classified."

"STORYLINE:
Ghost Recon

Main article: Tom Clancy's Ghost Recon (video game)

Ghost Recon begins in April 2008, with civil unrest in Russia. Ultra-nationalists have seized power in Russia, with plans to rebuild the Soviet Union. Their first step is clandestine support of rebel factions in Georgia and the Baltic States. This is where the Ghosts come in - to silence the invasion. Armed with some of the most advanced weaponry in the world, the soldiers of the Ghost Recon force are covertly inserted into the area of operations and given specific missions to curtail the rebel actions and overthrow their benefactors.

[edit] Ghost Recon: Desert Siege

In the year 2009, old hostilities between Eritrea and Ethiopia have resurfaced. Colonel Tesfaye Wolde of the Ethiopian military had participated in illegal arms trades with the same Russian ultra-nationalists who launched the coup the previous year (see above). Sparing no time at all, and with a newly refurbished arsenal, Col. Wolde seized the opportunity to reclaim Eritrea (which won independence in 1993). The situation garnered international interest when the conflict threatened the shipping lanes in the Red Sea. In response to a plea from the Eritrean government for international support, the Ghosts have been mobilized to stop Col. Wolde from advancing any further.

[edit] Ghost Recon: Island Thunder

Main article: Tom Clancy's Ghost Recon: Island Thunder

In 2010 Cuba is free, or at least it is supposed to be. Since Fidel Castro's death in 2006, the island of Cuba is wary of the communist rule it had been under for nearly 50 years. It is time for the first free and open elections since Carlos Prio Socarras, who was overthrown by Fulgencio Batista in the early 1950s. The FDP (El Frente Democratico del Pueblo or People's Democratic Front) has fronted a man named Priego as their candidate. The FDP are an outspoken anti-American political faction that wishes to return the Cuban working class to power and end capitalist inequalities. Although the FDP publicly denies utilizing violence as a means of coercion, the reality is quite the contrary, as the Ghosts quickly discover. Now it is up to them to illegally manipulate foreign democratic processes again, without making it appear that America is getting their hands too dirty, and ensuring the elections go the way the US want to.

[edit] Ghost Recon: Jungle Storm

Main article: Tom Clancy's Ghost Recon: Jungle Storm

Taking place just after Island Thunder in Bogotá, Colombia, the drug cartel that had aided and financed the FDP in their efforts in Cuba has initiated a number of terrorist attacks against the Colombian government who have allied themselves with U.S.A. After Colombia's call for help following an attack on a U.S. Embassy, America responds by deploying the Ghosts to restore order and put the cartel out of business.

[edit] Ghost Recon 2

Main article: Tom Clancy's Ghost Recon 2

Ghost Recon 2 is set in the Korean Peninsula in the years 2007 and 2011. The settings of the PS2 and GameCube versions (both of which are labeled 2007: First Contact) are linked with Splinter Cell: Chaos Theory, particularly the sinking of the fictional intelligence-gathering vessel Clarence E. Walsh. They depict a new Korean War brought about by a renegade Korean People's Army general, Jung Chong-sun, who launches a coup against the North Korean government. The Xbox version is the direct sequel of the two games, in which Jung plots revenge against NATO and South Korea. Ghost Recon 2 also marks the debut of the series' main character, Capt. Scott Mitchell.

[edit] Ghost Recon 2: Summit Strike

Main article: Tom Clancy's Ghost Recon 2: Summit Strike

Kazakhstan has fallen into chaos. The Kazakh president and Security Council were assassinated in an explosion set by a notorious Pakistani warlord and arms dealer named Asad Rahil. With the President dead, the Kazakh military fractured into factions vying for political control of the country. Rahil quickly moved in and consolidated power using his corrupt Kazakh military contacts. A large group of soldiers loyal to the country of Kazakhstan has been working closely with U.N. ground forces to stabilize the region. The Ghosts have been sent in to capture Rahil and neutralize his military presence. They are working closely with a contact in the Kazakh military named Grigoriy Koslov. Together, the Ghosts and Koslov shadow the U.N. ground force’s assaults against Rahil’s troops and track him from the southern mountain ranges to the wastes of the arid badlands.

[edit] Ghost Recon: Advanced Warfighter

Main article: Tom Clancy's Ghost Recon: Advanced Warfighter

Often identified by the acronym GRAW, the game takes place over the course of 72 hours in 2013, beginning in Mexico City. The plot revolves around Mitchell's efforts to rescue US President Ballantine from Mexican rebels, destroy a secret communications device that they captured, and prevent a launch of the United States' nuclear arsenal. The game is mostly known for its new combat mechanics and next-generation graphics as well as new weapons.

[edit] Ghost Recon: Advanced Warfighter 2

Main article: Tom Clancy's Ghost Recon Advanced Warfighter 2

The game takes place in 2013, just 24 hours after the events of Ghost Recon Advanced Warfighter (GRAW), just south of the United States border, and deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the U.S.-Mexico border. This game, as well as Rainbow Six: Vegas, has been noted for rectifying Squad artificial intelligence problems that the series has been afflicted with."

See a pattern here? :)
Ill continue in a new post in a while, Ill do some research first.
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Postby TheDuke » Fri Nov 07, 2008 2:14 am

Hugh Manatee Wins wrote:"Violent government linked to violence in children."


Velly good
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